background11ter
illustration12

DESIGN THINKING

PROTOTYPING | HOW TO BUILD A DISCUSSION OBJECT ?

L'imagination, la créativité, la pensée créative, la pensée "out of the box", autant de mots pour décrire le même concept : notre capacité à compléter notre approche analytique par une approche plus créative et moins influencée par nos croyances limitantes. Chez Pampa, nous appelons cela retrouver l'enfant qui vit en nous.

Une approche ludique est indispensable et non seulement compatible avec une approche business. Selon les enjeux, l'imagination peut s'intégrer par des séances de créativité, une approche d'innovation ouverte, un management dédié, une intégration de jeux sérieux, etc. Chez Pampa, nous considérons la pensée créative. Nous la sollicitons avec une règle simple, toujours s'interroger sur l'objectif qu'elle doit nourrir.

icone14

MAKING MODELS. Clay, cardboard, children's building blocks, LAPSI modules, etc. Whatever the material, the idea is to make a model as quickly as possible in order to test and validate assumptions. This is an essential key to understanding.

icone15

ERGONOMICS AND DESIGN. 3D printing, laser cutting, Computer Numerical Control (CNC) machines, etc. Our digital manufacturing tools allow us to validate ergonomics and design quickly and at minimal cost.

icone16

DISCUSSION OBJECT. "A picture worths a thousand words". The model is a tangible object that facilitates discussion with the user and the client. It is used to share an experience of a service with a user or to interact with the product.

background12

CASE STUDY | MODEL OF A LUMINOUS TEXTILE PRODUCT

We made a luminous textile product for an actor of the leather industry. Our approach enabled us to create something that was much needed, with a reasonable investment and at just the right time. Our client has a current patent pending on the concept and usage of this product.

For the design of this product aimed at a professional market, it was essential to immediately test the item in order to understand the usage issues for the cutomer. For this, we designed an initial model in less than an hour: some commercially available fabric, a dismantled headlamp and a few parts manufactured in 3D printing.

The model was used to rapidly test hypotheses: verification of the positioning of electronic parts, weights constraints, ease of handling for the user, user interaction, etc. This simple step created a realistic user experience but without having to invest immediatly in expensive design elecgronics such as a flex PCB.